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L'union fait la forge (Props)

Project made for the course Production of a video game. We were mandated to create a serious game teaching the principles of Diversity, Equity, and Inclusion. On this project, I worked as an environnement artist, mostly modeling and texturing. I worked on the goblin weapons, the anvil supports and the small office area. I also worked on the diegetic UI elements, specifically the player's desk and the objects on it.
This project was produced in collaboration with 11 students :
Jean-Sébastien Galipeau (Game Design), 
Rose Laurin (Animation), 
Mathieu Germain (Tech-Animation), 
Shanna Sportelli (Lighting), 
Lorick Luissier-Lavoie (Environnement), 
Roxanne Marion (Environnement), 
Vincent Lavoie (Character modeling), 
Francis Lamoureux (Character modeling), 
Victoria Wolinski (Character modeling) 
Alexandre Isabelle (Programming).

Get the game on Steam!
https://store.steampowered.com/app/4117080/United_We_Forge/

Anvil support for ogres

Anvil support for ogres

Regular anvil support

Regular anvil support

Goblin hammer, mace and sword

Goblin hammer, mace and sword

Goblin king's scepter and goblin sword

Goblin king's scepter and goblin sword

Crown of unity

Crown of unity

Diegetic UI elements

Diegetic UI elements

The red forge produced the goblin sword

The red forge produced the goblin sword

In game footage, it is possible to see the desk, the card support and the in game interaction buttons.

In game footage, it is possible to see the desk, the card support and the in game interaction buttons.